Pedagogías emergentes en ambientes virtuales de aprendizaje

Autores/as

DOI:

https://doi.org/10.51660/ripie.v1i1.25

Palabras clave:

educación, teleformación, educación basada en las competencias, educación permanente, aprendizaje continuo, educación continua, ética

Resumen

Las pedagogías emergentes hacen su aparición en el escenario de los ambientes virtuales de aprendizaje en tiempos de gran incertidumbre. Las pedagogías emergentes apoyan el proceso educativo de las personas principalmente por medio de la promoción del aprendizaje continuo con tecnología y recursos educativos abiertos ante de grandes volúmenes de información y en contextos de redes de comunicación. Las metodologías activas para el aprendizaje coadyuvan en la gran labor de educar a partir de iniciativas provenientes de diversos lugares del mundo; así, el design thinking para resolver problemas, el llamado teachback para aprender a través de la conversación, el flipped learning para el acompañamiento y la independencia, la gamification para aprender a través de juegos y las social media para el aprendizaje en red, se hacen cada vez más recurrentes en las prácticas pedagógicas. Por otra parte, la evaluación de los aprendizajes comienza a considerar cada vez más la relevancia de las analíticas de aprendizaje, el blockchain, así como las insignias para acreditar el aprendizaje, en un contexto de evaluación discreta y formativa. Finalmente, las consideraciones éticas en torno al uso y la apropiación de las TIC en educación se hacen cada vez más necesarias para establecer los nexos entre pedagogía y tecnología; de esta manera, el aprendizaje basado en el contexto y, por lo tanto, también situado en el contexto de las historias personales, otorgando especial prevalencia al aprendizaje desde las emociones y los valores, requiere de todos los actores del proceso educativo que se acompañe el proceso de los niños y jóvenes desde una adecuada construcción del conocimiento desde una correcta argumentación en torno a sus intereses y necesidades.

Descargas

Los datos de descarga aún no están disponibles.

Referencias

Aldahdouh, T. Z., Nokelainen, P., & Korhonen, V. (2020). Technology and Social Media Usage in Higher Education: The Influence of Individual Innovativeness. SAGE Open, 10(1). https://doi.org/10.1177/2158244019899441

Aparicio-Gómez, Jaime-Orlando (2016). El diseño tecnopedagógico en la educación básica primaria, secundaria y media. En Aparicio-Gómez, Oscar-Yecid (Eds.). El Uso Educativo de las TIC (pp. 11-23). Bogotá, Colombia: Universidad Central. ISBN: 978-958-26-0316-8

Aparicio-Gómez, Oscar-Yecid, Aparicio-Gómez, William-Oswaldo y Hernández, J. (2020). Formación del profesorado en ambientes virtuales de aprendizaje. En: Hinojo, F., et. al. (Eds.). Experiencias e Investigaciones en Contextos Educativos (pp. 604-613). Madrid: Dykinson S.L. ISBN: 978-84-1377-171-7.

Artiles, J. A., & Lande, M. (2016). Broadening non-designers’ solutions for big issues: The Education DesignShop design thinking workshop. International Journal of Engineering Education, 32(3), 1418–1427. Tempus Publications.

Asterhan, C. S. C., & Babichenko, M. (2015). The social dimension of learning through argumentation: Effects of human presence and discourse style. Journal of Educational Psychology, 107(3), 740–755. https://doi.org/10.1037/edu0000014

Avila, C., Baldiris, S., Fabregat, R., & Graf, S. (2020). Evaluation of a learning analytics tool for supporting teachers in the creation and evaluation of accessible and quality open educational resources. British Journal of Educational Technology, 51(4), 1019–1038. https://doi.org/10.1111/bjet.12940

Bagheri, A., & Yamani douzi sorkhabi, M. (2020). Looking for value through networked learning in social context. Education and Training. https://doi.org/10.1108/ET-10-2019-0223

Barrett, N. E., Liu, G. Z., & Wang, H. C. (2020). Seamless learning for oral presentations: designing for performance needs. Computer Assisted Language Learning. https://doi.org/10.1080/09588221.2020.1720254

Barroso-Osuna, J., Gutiérrez-Castillo, J. J., Llorente-Cejudo, M. C., & Ortiz, R. V. (2019). Difficulties in the incorporation of augmented reality in university education: Visions from the experts. Journal of New Approaches in Educational Research, 8(2), 126–141. https://doi.org/10.7821/naer.2019.7.409

Beattie, S. (2016). Height vs. Depth in badging framework design. In Foundation of Digital.

Badges and Micro-Credentials: Demonstrating and Recognizing Knowledge and Competencies (pp. 307–324). https://doi.org/10.1007/978-3-319-15425-1_17

Ben-Horin, H., Pion, C., Kali, Y., Eshet-Alkalai, Y., Blau, I., Caspi, A., … Silber-Varod, V. (n.d.). E 1 Designing Technology to Foster Socioscientific Reasoning by Promoting Internal Values of Learning.

Berland, L. K., & Russ, R. S. (2017). Conceptual change through argumentation: A process of dynamic refinement. In Converging Perspectives on Conceptual Change: Mapping an Emerging Paradigm in the Learning Sciences (pp. 180–189). https://doi.org/10.4324/9781315467139

Brailas, A., Koskinas, K., & Alexias, G. (2017). Teaching to emerge: Toward a bottom-up pedagogy. Cogent Education, 4(1). https://doi.org/10.1080/2331186X.2017.1377506

Chiappe, A., & Lee, L. L. (2017). Open teaching: A new way on e-learning? Electronic Journal of E-Learning, 15(5), 369–383.

Cook, V. S., & Gregory, R. L. (2018). Emerging technologies: It’s not what you say – It’s what they do. Online Learning Journal, 22(3), 121–130. https://doi.org/10.24059/olj.v22i3.1463

Demartini, C., y Benussi, L. (2017). Do Web 4.0 and Industry 4.0 Imply Education X.0? IT Pro May/June 2017, IEEE Computer Society.

Dilger, B., Gommers, L., & Rapp, C. (2019). The learning problems behind the seams in seamless learning. In Lecture Notes in Educational Technology (pp. 29–51). https://doi.org/10.1007/978-981-13-3071-1_2

Dori, Y. J., Avargil, S., Kohen, Z., & Saar, L. (2018). Context-based learning and metacognitive prompts for enhancing scientific text comprehension. International Journal of Science Education, 40(10), 1198–1220. https://doi.org/10.1080/09500693.2018.1470351

Fadeeva, Z., Galkute, L., Mader, C., & Scott, G. (2014). Assessment for transformation — higher education thrives in redefining quality systems. In Palgrave Studies in Global Higher Education (pp. 1–22). https://doi.org/10.1057/9781137459145_1

Fernandez, M., Ion, G., & Cano, E. (2014). Educating for competencies development in higher education with technology. Proceedings of the European Conference on E-Learning, ECEL, 2014-January, 704–707. Academic Conferences Limited.

Fernández-Ferrer, M., & Cano, E. (2019). Feedback experiences to improve the continuous assessment: The use of Twitter as an emerging technology. Educar, 55(2), 437–455. https://doi.org/10.5565/rev/educar.872

Georgiadis, K., van Lankveld, G., Bahreini, K., & Westera, W. (2019). Reinforcing stealth assessment in serious games. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11899 LNCS, 512–521. https://doi.org/10.1007/978-3-030-34350-7_49

Georgiadis, K., Van Lankveld, G., Bahreini, K., & Westera, W. (2019). Learning analytics should analyse the learning: Proposing a generic stealth assessment tool. IEEE Conference on Computatonal Intelligence and Games, CIG, 2019-August. https://doi.org/10.1109/CIG.2019.8847960

Gnutova, I. I. (2020). From flipped classroom to flipped learning: Evolution of the concept and its philosophical foundations. Vysshee Obrazovanie v Rossii, 29(3), 86–95. https://doi.org/10.31992/0869-3617-2020-29-3-86-95

Greener, S. (2018, October 3). The knowing-doing gap in learning with technology. Interactive Learning Environments, Vol. 26, pp. 856–857. https://doi.org/10.1080/10494820.2018.1510155

Griffiths, D. (2020). The Ethical Issues of Learning Analytics in Their Historical Context. In Lecture Notes in Educational Technology (pp. 39–55). https://doi.org/10.1007/978-981-15-4276-3_3

Hamid, A., Setyosari, P., Kuswandi, D., & Ulfa, S. (2019). The implementation of mobile seamless learning strategy in mastering students’ concepts for elementary school. Journal for the Education of Gifted Young Scientists, 7(4), 967–982. https://doi.org/10.17478/jegys.622416

Harindranathan, P., & Folkestad, J. (2019). Learning analytics to inform the learning design: Supporting instructor’s inquiry into student learning in unsupervised technology-enhanced platforms. Online Learning Journal, 23(3), 34–55. https://doi.org/10.24059/olj.v23i3.2057

Herodotou, C., Sharples, M., Gaved, M., Kukulska-Hulme, A., Rienties, B., Scanlon, E., & Whitelock, D. (2019, October 11). Innovative Pedagogies of the Future: An Evidence-Based Selection. Frontiers in Education, Vol. 4. https://doi.org/10.3389/feduc.2019.00113

Höttecke, D., & Allchin, D. (2020). Reconceptualizing nature-of-science education in the age of social media. Science Education. https://doi.org/10.1002/sce.21575

Ion, G., Cano-García, E., & Fernández-Ferrer, M. (2017). Enhancing self-regulated learning through using written feedback in higher education. International Journal of Educational Research, 85, 1–10. https://doi.org/10.1016/j.ijer.2017.06.002

Jirgensons, M., & Kapenieks, J. (2018). Blockchain and the Future of Digital Learning Credential Assessment and Management. Journal of Teacher Education for Sustainability, 20(1), 145–156. https://doi.org/10.2478/jtes-2018-0009

Kim, D., Lee, Y., Leite, W. L., & Huggins-Manley, A. C. (2020). Exploring student and teacher usage patterns associated with student attrition in an open educational resource-supported online learning platform. Computers and Education, 156. https://doi.org/10.1016/j.compedu.2020.103961

Korkmaz, C., & Correia, A. P. (2019). A review of research on machine learning in educational technology. Educational Media International, 56(3), 250–267. https://doi.org/10.1080/09523987.2019.1669875

Kumar, K., Zindani, D., & Davim, J. P. (2020). Digital Thinking Integrated with Design Thinking. In SpringerBriefs in Applied Sciences and Technology (pp. 69–74). https://doi.org/10.1007/978-3-030-31359-3_6

Kurbanoĝlu, S., & Akkoyunlu, B. (2017). Information Literacy and Flipped Learning. In Pathways into Information Literacy and Communities of Practice: Teaching Approaches and Case Studies (pp. 53–84). https://doi.org/10.1016/B978-0-08-100673-3.00003-4

Lee, L. H. J., Rahmat, R. B., Lin, L., Lim, P. H., & Tan, T. H. (2020). The development of an implementation framework to support knowledge construction in online networked learning. Professional Development in Education. https://doi.org/10.1080/19415257.2020.1763430

Lee, W. O. (2012, February). Learning for the future: The emergence of lifelong learning and the internationalisation of education as the fourth way? Educational Research for Policy and Practice, Vol. 11, pp. 53–64. https://doi.org/10.1007/s10671-011-9122-9

Li, L., & Wu, X. (2019). Research on school teaching platform based on blockchain technology. 14th International Conference on Computer Science and Education, ICCSE 2019, 38–43. https://doi.org/10.1109/ICCSE.2019.8845353

Liang, Q., & Hainan, N. C. (2019). Adaptive Learning Model and Implementation Based on Big Data. 2019 2nd International Conference on Artificial Intelligence and Big Data, ICAIBD 2019, 183–186. https://doi.org/10.1109/ICAIBD.2019.8836984

Limantara, N., Meyliana, Hidayanto, A. N., & Prabowo, H. (2019, February 1). The elements of gamification learning in higher education: A systematic literature review. International Journal of Mechanical Engineering and Technology, Vol. 10, pp. 982–991. IAEME Publication.

Liu, Y., Luo, Q., Shen, H., Zhuang, S., Xu, C., Dong, Y., … Deng, H. (2020). Social media big data-based research on the influencing factors of insomnia and spatiotemporal evolution. IEEE Access, 8, 41516–41529. https://doi.org/10.1109/ACCESS.2020.2976881

Lötter, M. J., & Jacobs, L. (2020). Using smartphones as a social constructivist pedagogical tool for inquiry-supported problem-solving: an exploratory study. Journal of Teaching in Travel and Tourism. https://doi.org/10.1080/15313220.2020.1715323

Ma, C., Sun, C., Song, D., Li, X., & Xu, H. (2018). A deep learning approach for online learning emotion recognition. 13th International Conference on Computer Science and Education, ICCSE 2018, 567–571. https://doi.org/10.1109/ICCSE.2018.8468741

Mahmud, S. N. D., Husnin, H., & Soh, T. M. T. (2020). Teaching presence in online gamified education for sustainability learning. Sustainability (Switzerland), 12(9). https://doi.org/10.3390/su12093801

Matassi, O., & Boczkowski, P. J. (2020). Social media in ibero-America. Review article. Profesional de La Informacion, Vol. 29. https://doi.org/10.3145/epi.2020.ene.04

McDaniel, R. (2016). What we can learn about digital badges from video games. In Foundation of Digital Badges and Micro-Credentials: Demonstrating and Recognizing Knowledge and Competencies (pp. 325–342). https://doi.org/10.1007/978-3-319-15425-1_18

Min, W., Frankosky, M., Mott, B. W., Rowe, J., Smith, P. A. M., Wiebe, E., … Lester, J. (2019). DeepStealth: Game-Based Learning Stealth Assessment with Deep Neural Networks. IEEE Transactions on Learning Technologies. https://doi.org/10.1109/TLT.2019.2922356

Moni, S. M., Mahmud, R., High, K., & Carbajales-Dale, M. (2020). Life cycle assessment of emerging technologies: A review. Journal of Industrial Ecology, 24(1), 52–63. https://doi.org/10.1111/jiec.12965

Morrison, A., & Knoche, H. (2014). Design transformations: Teaching design through evaluations. Kybernetes, 43, 1372–1380. https://doi.org/10.1108/K-07-2014-0153

Neira, E. A. S., Salinas, J., & Crosetti, B. de B. (2017). Emerging Technologies (ETs) in education: A systematic review of the literature published between 2006 and 2016. International Journal of Emerging Technologies in Learning, 12(5), 128–149. https://doi.org/10.3991/ijet.v12i05.6939

Nijenhuis-Voogt, J., Meijer, P. C., & Barendsen, E. (2018). Context-based teaching and learning of fundamental computer science concepts: Exploring teachers’ ideas. ACM International Conference Proceeding Series. https://doi.org/10.1145/3265757.3265772

O’Reilly, M. (2015). The influence of emotions, attitudes and perceptions on learning with technology. Research in Learning Technology, Vol. 23. https://doi.org/10.3402/rlt.v23.27763

Ostashewski, N., & Reid, D. (2015). A history and frameworks of digital badges in education. In Gamification in Education and Business (pp. 187–200). https://doi.org/10.1007/978-3-319-10208-5_10

Ostos-Ortiz, Olga-Lucía & González Gil, E. (2020). Gestión del conocimiento, un reto en la educación superior. En: Aparicio-Gómez, Oscar-Yecid y Ostos-Ortiz, Olga-Lucía. (Eds.). Innovación Educativa y Gestión del Conocimiento (pp. 19-42). Bogotá, Colombia: Universidad Santo Tomás. ISBN: 978-958-782-304-2

Overstreet, M. (2016). Principled/digital: Composition’s “ethics of attunement” and the writing MOOC. In Handbook of Research on Writing and Composing in the Age of MOOCs (pp. 75–86). https://doi.org/10.4018/978-1-5225-1718-4.ch005

Panagiotarou, A., Stamatiou, Y. C., Pierrakeas, C., & Kameas, A. (2020). Gamification acceptance for learners with different E-skills. International Journal of Learning, Teaching and Educational Research, 19(2), 263–278. https://doi.org/10.26803/IJLTER.19.2.16

Parra-González, M. E., Belmonte, J. L., Segura-Robles, A., & Cabrera, A. F. (2020). Active and emerging methodologies for ubiquitous education: Potentials of flipped learning and gamification. Sustainability (Switzerland), 12(2). https://doi.org/10.3390/su12020602

Pierucci, L. (2019). Challenges for teaching wireless communications standards at the graduate level. Education Sciences, 9(4). https://doi.org/10.3390/educsci9040298

Pons Seguí, L., Cano García, E. & Forés Miravalles, A. (2020). Fortalecimiento del juicio evaluativo con apoyo de la tecnología en la sociedad del conocimiento. En: Aparicio-Gómez, Oscar-Yecid y Ostos-Ortiz, Olga-Lucía. (Eds.). Innovación Educativa y Gestión del Conocimiento (pp. 101-134). Bogotá, Colombia: Universidad Santo Tomás. ISBN: 978-958-782-304-2

Reznitskaya, A., & Švaříček, R. (2019). Better learning through argumentation. Studia Paedagogica, Vol. 24, pp. 5–10. Masaryk University, Faculty of Arts.

Rodríguez, J. S., Dodero, J. M., & Alonso, S. S. (2011). Determinando la relevancia de los recursos educativos abiertos a través de la integración de diferentes indicadores de calidad. Revista de Universidad y Sociedad Del Conocimiento, 8(2), 211–224.

Sagy, O., Kali, Y., Tsaushu, M., & Tal, T. (2018). The Culture of Learning Continuum: promoting internal values in higher education. Studies in Higher Education, 43(3), 416–436. https://doi.org/10.1080/03075079.2016.1174205

Sánchez-Maroño, N., Alonso-Betanzos, A., Fontenla-Romero, O., Brinquis-Núñez, C., Polhill, J. G., & Craig, T. (2014). Influence of internal values and social networks for achieving sustainable organizations. Frontiers in Artificial Intelligence and Applications, 263, 1179–1184. https://doi.org/10.3233/978-1-61499-419-0-1179

Saqr, M., & Alamro, A. (2019). The role of social network analysis as a learning analytics tool in online problem-based learning. BMC Medical Education, 19(1). https://doi.org/10.1186/s12909-019-1599-6

Serrat, N., Cano, E., & Rubio, A. (2011). Learning self-regulation competences in higher education by using ICT. International Journal of Learning, 17(11), 1–16. https://doi.org/10.18848/1447-9494/cgp/v17i11/47347

Shukor, N. A., & Abdullah, Z. (2019). Using learning analytics to improve MOOC instructional design. International Journal of Emerging Technologies in Learning, 14(24), 6–17. https://doi.org/10.3991/ijet.v14i24.12185

Su, C. H., & Cheng, C. H. (2015). A mobile gamification learning system for improving the learning motivation and achievements. Journal of Computer Assisted Learning, 31(3), 268–286. https://doi.org/10.1111/jcal.12088

Sumuer, E. (2018). Factors related to college students’ self-directed learning with technology. Australasian Journal of Educational Technology, 34(4), 29–43. https://doi.org/10.14742/ajet.3142

Tarimo, W. T., & Hickey, T. J. (2016). Fully integrating remote students into a traditional classroom using live-streaming and TeachBack. Proceedings - Frontiers in Education Conference, FIE, 2016-November. https://doi.org/10.1109/FIE.2016.7757746

Tarimo, W. T., & Hickey, T. J. (2017). Groupwork: Learning during collaborative assessment activities. Computer-Supported Collaborative Learning Conference, CSCL, 1, 463–470. International Society of the Learning Sciences (ISLS).

Tinmaz, H., & Lee, J. H. (2019). A preliminary analysis on Korean University students’ readiness level for industry 4.0 revolution. Participatory Educational Research, 6(1), 70–83. https://doi.org/10.17275/per.19.6.6.1

Tracy, F., & Carmichael, P. (2013). Research ethics and participatory research in an interdisciplinary technology-enhanced learning project. In Ethics and Academic Freedom in Educational Research (pp. 41–53). https://doi.org/10.4324/9781315872711

Trust, T. (2017, April 3). Preparing Future Teachers to Redefine Learning With Technology. Journal of Digital Learning in Teacher Education, Vol. 33, pp. 44–45. https://doi.org/10.1080/21532974.2017.1281654

Wang, M., & Wegerif, R. (2019). From active-in-behaviour to active-in-thinking in learning with technology. British Journal of Educational Technology, Vol. 50, pp. 2178–2180. https://doi.org/10.1111/bjet.12874

Wen, S. F., & Katt, B. (2019). Toward a Context-Based Approach for Software Security Learning. Journal of Applied Security Research, 14(3), 288–307. https://doi.org/10.1080/19361610.2019.1585704

Winter, J., Cotton, D., & Warwick, P. (2016). The University as a Site of Socialisation for Sustainability Education. In World Sustainability Series (pp. 97–108). https://doi.org/10.1007/978-3-319-32928-4_7

Withell, A., & Haigh, N. (2018). Enhancing curricula and learning environments using critical realist perspectives and approaches: a case study and critique. Curriculum Journal, 29(3), 319–337. https://doi.org/10.1080/09585176.2017.1400451

Xiu, Y., & Thompson, P. (2020). Flipped university class: A study of motivation and learning. Journal of Information Technology Education: Research, 19, 41–63. https://doi.org/10.28945/4500

Xu, N., & Ruan, B. (2018). An Application of Big Data Learning Analysis Based on MOOC Platform. Proceedings - 9th International Conference on Information Technology in Medicine and Education, ITME 2018, 698–702. https://doi.org/10.1109/ITME.2018.00159

Yang, D., Alsadoon, A., Prasad, P. W. C., Singh, A. K., & Elchouemi, A. (2018). An Emotion Recognition Model Based on Facial Recognition in Virtual Learning Environment. Procedia Computer Science, 125, 2–10. https://doi.org/10.1016/j.procs.2017.12.003

Yuan, L. (2019). Discussion on the application of computer big data in internet learning. Proceedings - 2019 12th International Conference on Intelligent Computation Technology and Automation, ICICTA 2019, 482–486. https://doi.org/10.1109/ICICTA49267.2019.00109

Zhang, M., & Li, Y. (2017). Teaching experience on faculty members’ perceptions about the attributes of open educational resources (OER). International Journal of Emerging Technologies in Learning, 12(4), 191–199. https://doi.org/10.3991/ijet.v12i04.6638

Descargas

Publicado

2021-01-01

Cómo citar

Pedagogías emergentes en ambientes virtuales de aprendizaje. (2021). Revista Internacional De Pedagogía E Innovación Educativa, 1(1), 11-36. https://doi.org/10.51660/ripie.v1i1.25