Approach to emerging pedagogies in virtual learning environments

Authors

DOI:

https://doi.org/10.51660/ripie.v1i2.50

Keywords:

emerging-pedagogies, virtual-environment, learning

Abstract

This abstract contains some of the topics covered in the refreshing course on teaching practice "Emerging Pedagogies in Virtual Learning Environments". The reviewed course has many active methodologies for learning and their evaluation. Moreover, it explains some aspects on ethics, education and technology.

 

In particular, it briefly considers the use of ICT as a cognitive tool applied to research which requires their very detailed study from teachers. They will help students to use them as amplifiers of the mind, that stimulate critical thinking and can build new knowledge through collaborative feedback, even in environments of very complex uncertainty with interactive social participation. Teaching in virtual learning is an extensive job because it considers a vision from Plato, Aristotle to the artificial intelligence of our day. The teacher who was in the past the knowledge owner, today in practice, he becomes only an always present guide. He observes and stimulates students proposing and applying new different learning technologies.

Downloads

Download data is not yet available.

References

Aparicio Gómez, O. Y. (2019). Uso y apropiación de las TIC en educación. Revista Interamericana de Investigación, Educación y Pedagogía, RIIEP. https://doi.org/10.15332/s1657-107x.2019.0001.04 DOI: https://doi.org/10.15332/s1657-107X.2019.0001.04

Aparicio Gómez, O. Y., & Ostos Ortiz, O. L. (2018b). Las TIC como herramientas cognitivas para la investigación. Revista Interamericana de Investigación, Educación y Pedagogía, RIIEP, 11(1), 81–86. https://doi.org/10.15332/s1657-107x.2018.0001.08 DOI: https://doi.org/10.15332/s1657-107X.2018.0001.08

Aparicio-Gómez, Oscar-Yecid (2017). Uso de las TIC en el Colegio Padre Manyanet - Chía, Colombia (2011-2014). En Aparicio-Gómez, Oscar-Yecid y Aparicio-Gómez, William-Oswaldo (Eds.). Uso de las TIC para la innovación (pp. 129-158). Bogotá, Colombia: Ed&TIC. ISBN: 978-958-26-0367-0.

Aparicio-Gómez, Oscar-Yecid (2020a). El oficio de sabio: Indagar, investigar, innovar. En: Aparicio-Gómez, Oscar-Yecid y Ostos-Ortiz, Olga-Lucía. (Eds.). Innovación Educativa y Gestión del Conocimiento (pp. 177-192). Bogotá, Colombia: Universidad Santo Tomás. ISBN: 978-958-782-304-2 DOI: https://doi.org/10.2307/j.ctv1kmj7nv.10

Aparicio-Gómez, William-Oswaldo y Aparicio-Gómez Oscar-Yecid (2020). Aprendizaje basado en problemas y uso de las TIC. Working Paper No. 200140. DOI: 10.13140/RG.2.2.20238.79681 DOI: https://doi.org/10.15332/dt.inv.2020.02597

Aparicio-Gómez, William-Oswaldo y Aparicio-Gómez Oscar-Yecid (2020). Evaluación en entornos digitales. Working Paper No. 200147. DOI: 10.13140/RG.2.2.26399.18080

Artiles, J. A., & Lande, M. (2016). Broadening non-designers’solutions for big issues: The Education Design Shop design thinking workshop. International Journal of Engineering Education, 32(3), 1418–1427. Tempus Publications.

Bennett, J., & Lubben F. (2006). Context‐based chemistry: theSalters approach. International Journal of Science Education, 28(9), 999-1015. DOI: https://doi.org/10.1080/09500690600702496

Buchanan, R. (1992). Wicked problems in design thinking. Design Issues, 8(2), 5-21. DOI: https://doi.org/10.2307/1511637

Clark, D.B., Tanner-Smith, E.E. & Killingsworth, S. S. (2016). Digital games, design, and learning: a systematic review and meta-analysis. Review of Educational Research, 86(1), 79–122 DOI: https://doi.org/10.3102/0034654315582065

DeHart, J., Stell, M., & Grant, C. (2020). Social media and the scourge of visual privacy. Information (Switzerland), 11(2). https://doi.org/10.3390/info11020057 DOI: https://doi.org/10.3390/info11020057

Dori, Y. J., Avargil, S., Kohen, Z., & Saar, L. (2018). Context-based learning and metacognitive prompts for enhancing scientific text comprehension. International Journal of Science Education, 40(10), 1198–1220. https://doi.org/10.1080/09500693.2018.1470351 DOI: https://doi.org/10.1080/09500693.2018.1470351

Demartini, C., y Benussi, L. (2017). Do Web 4.0 and Industry 4.0 Imply Education X.0? IT Pro May/June 2017, IEEE Computer Society. DOI: https://doi.org/10.1109/MITP.2017.47

Dinh, T.T.H., Bonner, A., Clark, R. Ramsbotham, J. & Hines, S. (2016). The effectiveness of the teach-back method on adherence and self-management in health education for people with chronic disease: a systematic review. JBI Database of Systematic Reviews and Implementation Reports, 14(1), 210-247. DOI: https://doi.org/10.11124/jbisrir-2016-2296

Finzer, W. (2013). The data science education dilemma. Technology Innovations in Statistics Education, DOI: https://doi.org/10.5070/T572013891

Georgiadis, K., Van Lankveld, G., Bahreini, K., & Westera, W. (2019). Learning analytics should analyse the learning: Proposing a generic stealth assessment tool. IEEE Conference on Computatonal Intelligence and Games, CIG, 2019-August. https://doi.org/10.1109/CIG.2019.8847960 DOI: https://doi.org/10.1109/CIG.2019.8847960

Gnutova, I. I. (2020). From flipped classroom to flipped learning: Evolution of the concept and its philosophical foundations. Vysshee Obrazovanie v Rossii, 29(3), 86–95. https://doi.org/10.31992/0869-3617-2020-29-3-86-95 DOI: https://doi.org/10.31992/0869-3617-2020-29-3-86-95

Mahmud, S. N. D., Husnin, H., & Soh, T. M. T. (2020). Teaching presence in online gamified education for sustainability learning. Sustainability (Switzerland), 12(9). https://doi.org/10.3390/su12093801 DOI: https://doi.org/10.3390/su12093801

O’Reilly, M. (2015). The influence of emotions, attitudes and perceptions on learning with technology. Research in Learning Technology, Vol. 23. https://doi.org/10.3402/rlt.v23.27763 DOI: https://doi.org/10.3402/rlt.v23.27763

Quintana J., Aparicio-Gómez, Oscar-Yecid (Eds.) (2017). Temas emergentes en educación. Bogotá, Colombia: Universidad Central. ISBN: 978-958-26-0367-0.

Sánchez-Maroño, N., Alonso-Betanzos, A., Fontenla-Romero, O., Brinquis-Núñez, C., Polhill, J. G., & Craig, T. (2014). Influence of internal values and social networks for achieving sustainable organizations. Frontiers in Artificial Intelligence and Applications, 263, 1179–1184. https://doi.org/10.3233/978-1-61499-419-0-1179 DOI: https://doi.org/10.3233/978-1-61499-419-0-1179

Sharples, M. & Domingue, J. (2016). The Blockchain and Kudos: a distributed system for educational record, reputation and reward. In K. Verbert, M. Sharples & T. Klobučar (Eds.) Adaptive and Adaptable Learning: Proceedings of 11th European Conference on Technology Enhanced Learning (EC-TEL 2015), Lyon, France, 13-16 September 2016. Switzerland: Springer International Publishing, 490-496. DOI: https://doi.org/10.1007/978-3-319-45153-4_48

Shute, V. J. (2011). Stealth Assessment in computer-based games to support learning. In S. Tobias and J. D. Fletcher (Eds.) Computer Games and Instruction, Charlotte: Information Age Publishing. 503-524. DOI: https://doi.org/10.1108/978-1-61735-410-620251025

Yuan, L. (2019). Discussion on the application of computer big data in internet learning. Proceedings - 2019 12th International Conference on Intelligent Computation Technology and Automation, ICICTA 2019, 482–486. https://doi.org/10.1109/ICICTA49267.2019.00109 DOI: https://doi.org/10.1109/ICICTA49267.2019.00109

Lui, M. y Slotta, JD (2013). Simulaciones inmersivas para aulas inteligentes: exploración de conceptos evolutivos en ciencia secundaria, tecnología, pedagogía y educación, DOI: 10.1080 / 1475939X.2013.838452

Lui, M. y Slotta, JD (2013). Explorando conceptos evolutivos con simulaciones inmersivas. Actas de la X Conferencia Internacional de Ciencias del Aprendizaje (CSCL) - Volumen 1, (págs. 304-311) Sociedad Internacional de Ciencias del Aprendizaje

Downloads

Published

2021-07-01

How to Cite

Lecaros Palma, O. (2021). Approach to emerging pedagogies in virtual learning environments. International Journal of Pedagogy and Educational Innovation, 1(2), 181-190. https://doi.org/10.51660/ripie.v1i2.50