Technology-supported language immersion in the first cycle of Early Childhood Education (0-3 years)

Authors

DOI:

https://doi.org/10.51660/ripie.v2i2.90

Keywords:

Early Childhood Education, linguistic immersion, technologies, learning method, L2

Abstract

This paper presents an educational experience of linguistic immersion with technologies carried out in the first cycle of Infant Education with children aged 0-3 years. Starting to work with a second foreign language in the first cycle of Infant Education generates numerous benefits, specifically, improving communicative competence and facilitating a globalised education. To these benefits must be added those of the technologies which, in the first stage of Infant Education, are not only motivating but also very useful for the learning of a second language. The experience has been carried out in a nursery school, with pupils from 0 to 3 years of age, using the Humanistic TPR method for linguistic immersion. The aim of the study is to find out the impact of technologies as a support resource for second language learning. In order to ascertain this impact, information was gathered from the different subjects involved in this process: children from 0-3 years of age in a nursery school, their families and their teachers, making up a total of 154 subjects. An observation scale was drawn up for the children and two surveys, one for the families and the other for the teachers. The results obtained indicate that children aged 0-1 years do not suffer significant changes with the use of technology in their learning, while for children aged 1-2 and 2-3 years there are significant differences. The findings show that working the second language with technology in the first cycle of infancy provides a novel and motivating methodology for children in the first cycle of infancy and that their learning shows significant improvements as well as providing benefits in their teaching-learning process. We can say that the digital game provides these children with operational skills, and broadens their knowledge of the world as well as developing their willingness to learn and understand the role of technologies in everyday life.

Downloads

Download data is not yet available.

References

Bergen, D., Davis, D. R., & Abbitt, J. T. (2016). Technology play and brain development: Infancy to adolescence and future Implications. Routledge. DOI: https://doi.org/10.4324/9781315681436

Diez, M. V. (2010). El inglés mejor a edades tempranas. Pedagogía Magna, 251-256.

Eisenhardt, K. M. (1989). Building Theories from Case Study Research. Academy of Management Review, 14(4), 532-550. DOI: https://doi.org/10.2307/258557

Ernest, J. M., Causey, C., Newton, A. B., Sharkins, K., Summerlin, J. & Albaiz, N. (2014). Extending the global dialogue about media, technology, screen time, and young children. Childhood Education, 90, 182–191. DOI: https://doi.org/10.1080/00094056.2014.910046

Fleer, M. (2014). The demands and motives afforded through digital play in early childhood activity settings. Learning Culture and Social Interaction, 3(3), 202–209. DOI: https://doi.org/10.1016/j.lcsi.2014.02.012

Levin, D. E. (2015). Technology play cthatoncerns. In D. P. Fromberg & D. Bergen (Eds.). Play from birth to twelve: Contexts, perspectives, and meanings (pp.225–232). Routledge.

Marsh, J., Plowman, L., Yamada-Rice, D., Bishop, J. & Scott, F. (2016). Digital play: A new classification. Early Years, 36(3), 242–253. https://doi.org/10.1080/09575146.2016.1167675 DOI: https://doi.org/10.1080/09575146.2016.1167675

Miller, D., Robertson, D., Hudson, A. & Shimi, J. (2012). Signature pedagogy in early years education: A role for cots game-based learning. Computers in the Schools, 29(1–2), 227–247. https:// doi.org/10.1080/07380569.2012.651423. DOI: https://doi.org/10.1080/07380569.2012.651423

Mustola, M., Koivula, M., Turja, L. & Laakso, M. L. (2016) Reconsidering passivity and activity in children’s digital play. New Media & Society. https://doi.org/10.1177/1461444816661550 DOI: https://doi.org/10.1177/1461444816661550

Plowman, L., Stevenson, O., Stephen, C. & McPake, J. (2012). Preschool children’s learning with technology at home. Computers & Education, 59(1), 30–37. DOI: https://doi.org/10.1016/j.compedu.2011.11.014

Rodríguez, M. P. (2006). Análisis de los principios metodológicos de enseñanza del ingléscomo segunda lengua. Enseñanza, 24.

Stephen, C., & Plowman, L. (2014). Digital play. In L. Brooker, M. Blaise & S. Edwards (Eds.). The SAGE handbook of play and learning in early childhood (pp.330–341). Sage DOI: https://doi.org/10.4135/9781473907850.n31

Titone, R. (1996). Bilingual education as a big game. A playful approach to teaching young children foreign languages. ELI.

Wohlwend, K. E. (2015). One screen, many fingers: Young children’s collaborative literacy play with digital puppetry apps and touchscreen technologies. Theory Into Practice, 54, 154–162. https:// doi.org/10.1080/00405841.2015.1010837 DOI: https://doi.org/10.1080/00405841.2015.1010837

Downloads

Published

2022-06-01

How to Cite

Romero-Tena, R., & Blasco-Granados, M. de G. (2022). Technology-supported language immersion in the first cycle of Early Childhood Education (0-3 years). International Journal of Pedagogy and Educational Innovation, 2(2), 75-92. https://doi.org/10.51660/ripie.v2i2.90